Rezmo is a 2D rhythm platformer that ties music rhythm with action game mechanics, creating a gameplay experience that's different from conventional rhythm game designs. By requiring players to identify music rhythm both with and without audio, Rezmo also simulates the condition of hearing loss via its gameplay, inspiring players to think about the impact of hearing loss on individuals in real life.
An Interactive Media Arts Senior Capstone Project.
Making of Rezmo
In order to create "depth" within a 2D side-scrolling environment, I utilized parallax, blur effects, and brightness contrast when creating art assets. From the closest foregrounds that includes platforms to the furthest backgrounds, I created approximately 4 to 5 layers for the environment in each level. Each layer .
All art assets and sound tracks are original work.