Mixthesia is a student pitch project at the Entertainment Technology Center at Carnegie Mellon University. Taking the form of multiple prototypes of different visualizations and interactions in VR, this project experiments on creating a playground experience where musicians who are new to mixing can learn some mixing tools and concepts while avoiding the complex traditional interface.
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Primary Roles: Programmer, Designer
- Researched into and built up the Unity-FMOD pipeline to kick off the rapid prototyping process.
- Implemented VR interactions to allow guests to explore music mixing tools such as panning, reverb, etc. in the VR space.
- Implemented visualization that respond to audio changes to reinforce guests’ understanding of mixing tools.
- Implemented an editor tool that allows future developers to automatically populates track objects in all relevant scenes based on their track choices with one button.
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- Designed and documented the interaction design for 4 prototypes to discover what best translates music mixing tools/concepts in VR.
- Helped conduct playtests with industry professionals and novice musicians to evaluate whether the representations are effective in conveying mixing tools and concepts.
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Collaborated with:
- Brandon Badger — Technical Artist
- Shiva Sankar Kannan — Lead Programmer
- Pavan Paravasthu — Project Manager
- Pe-Yi (Isabel) Yi — UX/Interaction Designer